Activision’s Call of Duty: Ghostsknown to some as the OTHER modern military shooteris out, and we got quite a bit of time with it. What’s special this time around is a supposed new game engine that works well on both the current gen as well as next-gen systems. We didn’t get to try it out on either of them. Instead, we took what should be the most superior version of the game out for a spinthe PC version.
Well, it sure as hell isn’t in the textures. I played the game with every setting (save for Anti-Aliasing) cranked up to the max on 1080p, and the game doesn’t look that much better than Black Ops 2 did. Sure, there are some minor extras here and there, like some tessellation effects and enhanced particles. Overall, however, the high system requirements feel quite unreasonable. Even worse was the fact that there were moments where my computer was brought down to its knees. Players take on the role of Logan who, with his brother Hesh, joins the remnant of the US army which is commanded by his father. As for the titular Ghosts, they’re supposed to be an elite taskforce, reminiscent of the SAS from the first Modern Warfare or Task Force 141 from Modern Warfare 2. Logan and Hesh eventually become a part of the Ghosts unit as they undertake a bunch of missions all over the Americas. The missions themselves aren’t that good either, owing to the series’ ever-growing reliance on larger-than-life setpieces that would make Michael Bay want to retire from the movie industry

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